The Investigation on Using Unity3D Game Engine in Urban Design Study

Authors

  • Aswin Indraprastha Graduate Student, Architecture and Urban Design Program, Department of Design and Engineering, Shibaura Institute of Technology, Shibaura 3-9-14 Minato-ku Tokyo 108-8548 Japan
  • Michihiko Shinozaki Professor, Architecture and Urban Design Program, Department of Design and Engineering, Shibaura Institute of Technology, Shibaura 3-9-14 Minato-ku Tokyo 108-8548 Japan

DOI:

https://doi.org/10.5614/itbj.ict.2009.3.1.1

Abstract

Developing a virtual 3D environment by using game engine is a strategy to incorporate various multimedia data into one platform. The characteristic of game engine that is preinstalled with interactive and navigation tools allows users to explore and engage with the game objects. However, most CAD and GIS applications are not equipped with 3D tools and navigation systems intended to the user experience. In particular, 3D game engines provide standard 3D navigation tools as well as any programmable view to create engaging navigation thorough the virtual environment. By using a game engine, it is possible to create other interaction such as object manipulation, non playing character (NPC) interaction with player and/or environment. We conducted analysis on previous game engines and experiment on urban design project with Unity3D game engine for visualization and interactivity. At the end, we present the advantages and limitations using game technology as visual representation tool for architecture and urban design studies.

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