Journal of ICT Research and Applications <p><img class="imgdesc" src="" alt="" /></p> <p style="text-align: justify;"><em>Journal of ICT Research and Applications</em> welcomes full research articles in the area of Information and Communication Technology from the following subject areas: Information Theory, Signal Processing, Electronics, Computer Network, Telecommunication, Wireless &amp; Mobile Computing, Internet Technology, Multimedia, Software Engineering, Computer Science, Information System and Knowledge Management.</p> <p style="text-align: justify;">Abstracts and articles published on Journal of ICT Research and Applications are available online at ITB Journal and indexed by <a href="">Scopus</a>, <a href=";hl=id">Google Scholar</a>, <a href="">Directory of Open Access Journals</a>, <a href=";colors=7&amp;lang=en&amp;jour_id=167017">Electronic Library University of Regensburg</a>, <a href=";Find=journal+of+ICT+RESEARCH+AND+APPLICATIONS&amp;GetResourcesBy=QuickSearch&amp;resourceTypeName=allTitles&amp;resourceType=&amp;radioButtonChanged=">EBSCO Open Science Directory</a>, <a href="">International Association for Media and Communication Research (IAMCR)</a>, <a href="">MIAR: Information Matrix for the Analysis of Journals Universitat de Barcelona</a>, Cabells Directories, <a href="">Zurich Open Repository and Archive Journal Database</a>, <a href="">Open Academic Journals Index</a>, Indonesian Publication Index and ISJD-Indonesian Institute of Sciences. The journal is under reviewed by Compendex, Engineering Village.</p> <p>ISSN: 2337-5787<br />E-ISSN: 2338-5499</p> <p>Reg. No. 691-SIC-UPPGT-SIT-1963, <a title="Accreditation Decree" href="">Accreditation No. 30/E/KPT/ 2018</a></p> <p>Published by the Institute for Research and Community Services, Institut Teknologi Bandung, in collaboration with Indonesian Engineering Association (<em>Persatuan Insinyur Indonesia-PII</em>).</p> <p><span style="text-decoration: underline;"><strong>Publication History</strong></span></p> <p><strong>Formerly known as:</strong></p> <ul> <li>ITB Journal of Information and Communication Technology (2007 - 2012)</li> </ul> <p>Back issues can be read online at:</p> <p><span style="text-decoration: underline;"><strong>Scimago Journal Ranking</strong></span></p> <p><a title="SCImago Journal &amp; Country Rank" href=";tip=sid&amp;exact=no"><img src=";title=true" alt="SCImago Journal &amp; Country Rank" border="0" /></a></p> en-US (Dr. Eng. Achmad Munir) (Yuliah Qotimah, SSos., MT.) Tue, 28 Dec 2021 11:05:07 +0700 OJS 60 Cover JICTRA Vol. 15 No. 3, 2021 Journal of ICT Research and Applications Copyright (c) 2021 Journal of ICT Research and Applications Fri, 31 Dec 2021 00:00:00 +0700 Front Matter Journal of ICT Research and Applications Copyright (c) 2021 Journal of ICT Research and Applications Fri, 31 Dec 2021 00:00:00 +0700 Back Matter Journal of ICT Research and Applications Copyright (c) 2021 Journal of ICT Research and Applications Fri, 31 Dec 2021 00:00:00 +0700 Development of Focused Crawlers for Building Large Punjabi News Corpus <p><strong> </strong></p> <p>Web crawlers are as old as the Internet and are most commonly used by search engines to visit websites and index them into repositories. They are not limited to search engines but are also widely utilized to build corpora in different domains and languages. This study developed a focused set of web crawlers for three Punjabi news websites. The web crawlers were developed to extract quality text articles and add them to a local repository to be used in further research. The crawlers were implemented using the Python programming language and were utilized to construct a corpus of more than 134,000 news articles in nine different news genres. The crawler code and extracted corpora were made publicly available to the scientific community for research purposes.</p> Gurjot Singh Mahi, Amandeep Verma Copyright (c) 2021 Journal of ICT Research and Applications Tue, 28 Dec 2021 00:00:00 +0700 Efficient Task Scheduling and Fair Load Distribution Among Federated Clouds <p class="Abstract">The federated cloud is the future generation of cloud computing, allowing sharing of computing and storage resources, and servicing of user tasks among cloud providers through a centralized control mechanism. However, a great challenge lies in the efficient management of such federated clouds and fair distribution of the load among heterogeneous cloud providers. In our proposed approach, called QPFS_MASG, at the federated cloud level, the incoming tasks queue are partitioned in order to achieve a fair distribution of the load among all cloud providers of the federated cloud. Then, at the cloud level, task scheduling using the Modified Activity Selection by Greedy (MASG) technique assigns the tasks to different virtual machines (VMs), considering the task deadline as the key factor in achieving good quality of service (QoS). The proposed approach takes care of servicing tasks within their deadline, reducing service level agreement (SLA) violations, improving the response time of user tasks as well as achieving fair distribution of the load among all participating cloud providers. The QPFS_MASG was implemented using CloudSim and the evaluation result revealed a guaranteed degree of fairness in service distribution among the cloud providers with reduced response time and SLA violations compared to existing approaches. Also, the evaluation results showed that the proposed approach serviced the user tasks with minimum number of VMs.</p> Rajeshwari B S, M. Dakshayini, H.S. Guruprasad Copyright (c) 2021 Journal of ICT Research and Applications Tue, 28 Dec 2021 00:00:00 +0700 New Stereo Vision Algorithm Composition Using Weighted Adaptive Histogram Equalization and Gamma Correction <p>This work presents the composition of a new algorithm for a stereo vision system to acquire accurate depth measurement from stereo correspondence. Stereo correspondence produced by matching is commonly affected by image noise such as illumination variation, blurry boundaries, and radiometric differences. The proposed algorithm introduces a pre-processing step based on the combination of Contrast Limited Adaptive Histogram Equalization (CLAHE) and Adaptive Gamma Correction Weighted Distribution (AGCWD) with a guided filter (GF). The cost value of the pre-processing step is determined in the matching cost step using the census transform (CT), which is followed by aggregation using the fixed-window and GF technique. A winner-takes-all (WTA) approach is employed to select the minimum disparity map value and final refinement using left-right consistency checking (LR) along with a weighted median filter (WMF) to remove outliers. The algorithm improved the accuracy 31.65% for all pixel errors and 23.35% for pixel errors in nonoccluded regions compared to several established algorithms on a Middlebury dataset.</p> Ahmad Fauzan Kadmin, Rostam Affendi, Nurulfajar Abd. Manap, Mohd Saad, Nadzrie Nadzrie, Tg. Mohd Faisal Copyright (c) 2021 Journal of ICT Research and Applications Tue, 28 Dec 2021 00:00:00 +0700 The Use of QLRBP and MLLPQ as Feature Extractors Combined with SVM and kNN Classifiers for Gender Recognition <p class="Abstract">Security systems must be continuously developed in order to cope with new challenges. One example of such challenges is the proliferation of sexual harassment against women in public places, such as public toilets and public transportation. Although separately designated toilets or waiting and seating areas in public transports are provided, enforcing these restrictions need constant manual surveillance. In this paper we propose an automatic gender classification system based on an individual’s facial characteristics. We evaluate the performance of QLRBP and MLLPQ as feature extractors combined with SVM or kNN as classifiers. Our experiments show that MLLPQ gives superior performance compared to QLRBP for either classifier. Furthermore, MLLPQ is less computationally demanding compared to QLRBP. The best result we achieved in our experiments was the combination of MLLPQ and kNN classifier, yielding an accuracy rate of 92.11%.</p> Septian Abednego, Iwan Setyawan, Gunawan Dewantoro Copyright (c) 2021 Journal of ICT Research and Applications Tue, 28 Dec 2021 00:00:00 +0700 Machine-Learning Classifiers for Malware Detection Using Data Features <p>The spread of ransomware has risen exponentially over the past decade, causing huge financial damage to multiple organizations. Various anti-ransomware firms have suggested methods for preventing malware threats. The growing pace, scale and sophistication of malware provide the anti-malware industry with more challenges. Recent literature indicates that academics and anti-virus organizations have begun to use artificial learning as well as fundamental modeling techniques for the research and identification of malware. Orthodox signature-based anti-virus programs struggle to identify unfamiliar malware and track new forms of malware. In this study, a malware evaluation framework focused on machine learning was adopted that consists of several modules: dataset compiling in two separate classes (malicious and benign software), file disassembly, data processing, decision making, and updated malware identification. The data processing module uses grey images, functions for importing and Opcode n-gram to remove malware functionality. The decision making module detects malware and recognizes suspected malware. Different classifiers were considered in the research methodology for the detection and classification of malware. Its effectiveness was validated on the basis of the accuracy of the complete process.</p> Saleh Abdulaziz Habtor, Ahmed Haidarah Hasan Dahah Copyright (c) 2021 Journal of ICT Research and Applications Tue, 28 Dec 2021 00:00:00 +0700 Serious Game Development Model Based on the Game-Based Learning Foundation <p>Serious games or applied games are digital games applied in serious fields such as education, advertising, health, business, and the military. Currently, serious game development is mostly based on the Game Development Life Cycle (GDLC) approach. A serious game is a game product with unique characteristics that require a particular approach to its development. This paper proposes a serious game development model adapted from the Game-Based Learning Foundation. This paper’s main contribution is to enhance knowledge in the game development field and game-related application research. The proposed model was validated using the relativism approach and it was used to develop several game prototypes for universities, national companies, and the military.</p> Rickman Roedavan, Bambang Pudjoatmodjo, Yahdi Siradj, Sazilah Salam, BQ Desy Hardianti Copyright (c) 2021 Journal of ICT Research and Applications Tue, 28 Dec 2021 00:00:00 +0700