KAJIAN SEMIOTIKA TERHADAP DESAIN PAKAIAN KARAKTER DALAM GAME "MEMORIES ; RED WHITE CINDERELLA"

Authors

  • Radifa Cendana Putri Institut Teknologi Bandung

Keywords:

semiotic, fashion, character, game, memories

Abstract

Industri game kini membuka peluang bagi kreator untuk mengembangkan kreasinya. Salah satu elemen penting dalam pembentukan karakter dalam game adalah desain pakaian. Di kehidupan sehari-hari pakaian berfungsi sebagai pelindung tubuh, ekspresi diri, dan lambang dari status sosial seseorang. Fashion dalam game juga mempunyai peran yang sama, terutama untuk memberikan kesan kepribadian dan status sosial yang tepat untuk karakter. Penelitian terhadap desain pakaian karakter dalam game “Memories : Red White Cinderella” ini mempelajari hal tersebut. Hubungan kedekatan antar para karakter juga dapat terlihat dari elemen-elemen pada pakaian ini. Oleh karena itu, makna yang terkandung pada pakaian karakter penting untuk dipelajari agar pesan ini tersampaikan dengan baik.

Kata Kunci: semiotika, fashion, karakter, game, memories

The development of the game industry now opens up opportunities for creators to develop their creations. One of the essential elements in the formation of characters in the game is the design of clothes. In everyday life, clothing serves as body armor, self-expression, and a symbol of one’s social status. Fashion in the game also has the same role, especially to give the impression of the personality and social status of the characters. Research of character clothing designs in the game “Memories: Red White Cinderella” learned about this. The close relationship between the characters can also be seen from the elements in this outfit. Therefore, the meaning contained in the character’s clothes is significant to learn so that this message is conveyed properly.
Keywords: semiotic, fashion, character, game, memories

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Published

2023-09-27

How to Cite

Putri, R. C. (2023). KAJIAN SEMIOTIKA TERHADAP DESAIN PAKAIAN KARAKTER DALAM GAME "MEMORIES ; RED WHITE CINDERELLA". KATARUPA - Jurnal Literasi Budaya Visual, 1(1), 21-31. Retrieved from https://journals.itb.ac.id/index.php/katarupa/article/view/21152