Serious Game Development Model Based on the Game-Based Learning Foundation

Authors

  • Rickman Roedavan Multimedia Engineering Technology, School of Applied Science Telkom University, Jalan Telekomunikasi No. 1, Bandung 40257, Indonesia.
  • Bambang Pudjoatmodjo Multimedia Engineering Technology, School of Applied Science Telkom University, Jalan Telekomunikasi No. 1, Bandung 40257, Indonesia
  • Yahdi Siradj Multimedia Engineering Technology, School of Applied Science Telkom University, Jalan Telekomunikasi No. 1, Bandung 40257, Indonesia
  • Sazilah Salam Center for Advanced Computing Technology (C-ACT), Fakulti Teknologi Maklumat dan Komunikasi, Universiti Teknikal Malaysia Melaka, Melaka 76100, Malaysia
  • BQ Desy Hardianti Big Data Analytics, Faculty of Applied Informatics and Mathematics, Szko?a G?ówna Gospodarstwa Wiejskiego w Warszawie, Warszawa 02-787, Poland

DOI:

https://doi.org/10.5614/itbj.ict.res.appl.2021.15.3.6

Keywords:

applied games, game development life cycle, Game Based Learning Foundation, serious games

Abstract

Serious games or applied games are digital games applied in serious fields such as education, advertising, health, business, and the military. Currently, serious game development is mostly based on the Game Development Life Cycle (GDLC) approach. A serious game is a game product with unique characteristics that require a particular approach to its development. This paper proposes a serious game development model adapted from the Game-Based Learning Foundation. This paper?s main contribution is to enhance knowledge in the game development field and game-related application research. The proposed model was validated using the relativism approach and it was used to develop several game prototypes for universities, national companies, and the military.

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Author Biographies

Bambang Pudjoatmodjo, Multimedia Engineering Technology, School of Applied Science Telkom University, Jalan Telekomunikasi No. 1, Bandung 40257, Indonesia

Center for Advanced Computing Technology (C-ACT), Fakulti Teknologi Maklumat dan Komunikasi, Universiti Teknikal Malaysia Melaka, Melaka 76100, Malaysia

Sazilah Salam, Center for Advanced Computing Technology (C-ACT), Fakulti Teknologi Maklumat dan Komunikasi, Universiti Teknikal Malaysia Melaka, Melaka 76100, Malaysia

School of Electronics and Computer Science, Faculty of Engineering and Physical Sciences, University of Southampton, Southampton SO17 1BJ, United Kingdom

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Published

2021-12-28

How to Cite

Roedavan, R., Pudjoatmodjo, B., Siradj, Y., Salam, S., & Hardianti, B. D. (2021). Serious Game Development Model Based on the Game-Based Learning Foundation. Journal of ICT Research and Applications, 15(3), 291-305. https://doi.org/10.5614/itbj.ict.res.appl.2021.15.3.6

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