Vol. 16 No. 2 (2025): Wimba: Jurnal Komunikasi Visual
Wimba: Jurnal Komunikasi Visual
Published:
2025-12-30
Articles
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Semiotic Analysis of Balinese Property in the Game Pamali : The Hungry Witch
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DOI :
https://doi.org/10.5614/jkvw.2024.16.2.1
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ANALYSIS OF "YK" IDENTITY VISUAL AS A PART OF THE CITY OF YOGYAKARTA'S CITY BRANDING
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DOI :
https://doi.org/10.5614/jkvw.2024.16.2.2
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A KAJIAN RELASI VISUAL-VERBAL DALAM BUKU ILUSTRASI ANAK “IBU DI MANA?”
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DOI :
https://doi.org/10.5614/jkvw.2024.16.2.3
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KAJIAN TRANSLASI WAYANG KULIT TRADISIONAL MENJADI FILM ANIMASI DESA TIMUN
- PDF (Bahasa Indonesia)
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DOI :
https://doi.org/10.5614/jkvw.2024.16.2.4
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THE EFFECT OF USING VIRTUAL REALITY-BASED 360° VIDEO TECHNIQUES IN TOURISM PROMOTION ON THE PERCEPTION OF VISITING INTEREST
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DOI :
https://doi.org/10.5614/jkvw.2024.16.2.5
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Raising Adolescent Empathy for Bullying Victims through Digital Comics
- PDF (Bahasa Indonesia)
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DOI :
https://doi.org/10.5614/jkvw.2024.16.2.6


