Vol. 13 No. 2 (2022)
Articles
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REPRESENTASI NUANSA WARNA HOROR PSIKOLOGIS DALAM GAME "OMORI"
- PDF (Bahasa Indonesia)
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DOI :
https://doi.org/10.5614/jkvw.2022.13.2.1
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THE GREAT BRITAIN'S INFLUENCE IN MONSTER DESIGN AND WORLD BUILDING OF "POKEMON SWORD" AND "POKEMON SHIELD" GAME
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DOI :
https://doi.org/10.5614/jkvw.2022.13.2.2
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PENGGUNAAN ZINE SEBAGAI MEDIA PENGENALAN STAGE OF GRIEF KEPADA REMAJA
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DOI :
https://doi.org/10.5614/jkvw.2022.13.2.3
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PENCEGAHAN DAMPAK BURNOUT PADA IBU KARIER YANG BEKERJA DARI RUMAH MELALUI KAMPANYE SOSIAL WORK LIFE BALANCE
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DOI :
https://doi.org/10.5614/jkvw.2022.13.2.4
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SOCIAL CAMPAIGN DESIGN IN EFFORTS OF REGIONAL LANGUAGES PROTECTION FOR THE YOUTH AS PART OF THE URBAN SOCIETY IN INDONESIA
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DOI :
https://doi.org/10.5614/jkvw.2022.13.2.5
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PEMAKNAAN DESAIN KARAKTER SOSOK IBU PADA AKUN INSTAGRAM "PARENTING IS EASY" BAGI IBU MUDA
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DOI :
https://doi.org/10.5614/jkvw.2022.13.2.6


