Vol. 13 No. 2 (2022)
Articles
-
REPRESENTASI NUANSA WARNA HOROR PSIKOLOGIS DALAM GAME "OMORI"
- PDF (Bahasa Indonesia)
Abstract views:
1210 times
|
Downloaded:
1266 times
DOI :
https://doi.org/10.5614/jkvw.2022.13.2.1
-
THE GREAT BRITAIN'S INFLUENCE IN MONSTER DESIGN AND WORLD BUILDING OF "POKEMON SWORD" AND "POKEMON SHIELD" GAME
Abstract views:
406 times
|
Downloaded:
380 times
DOI :
https://doi.org/10.5614/jkvw.2022.13.2.2
-
PENGGUNAAN ZINE SEBAGAI MEDIA PENGENALAN STAGE OF GRIEF KEPADA REMAJA
Abstract views:
861 times
|
Downloaded:
1481 times
DOI :
https://doi.org/10.5614/jkvw.2022.13.2.3
-
PENCEGAHAN DAMPAK BURNOUT PADA IBU KARIER YANG BEKERJA DARI RUMAH MELALUI KAMPANYE SOSIAL WORK LIFE BALANCE
Abstract views:
462 times
|
Downloaded:
433 times
DOI :
https://doi.org/10.5614/jkvw.2022.13.2.4
-
SOCIAL CAMPAIGN DESIGN IN EFFORTS OF REGIONAL LANGUAGES PROTECTION FOR THE YOUTH AS PART OF THE URBAN SOCIETY IN INDONESIA
Abstract views:
356 times
|
Downloaded:
364 times
DOI :
https://doi.org/10.5614/jkvw.2022.13.2.5
-
PEMAKNAAN DESAIN KARAKTER SOSOK IBU PADA AKUN INSTAGRAM "PARENTING IS EASY" BAGI IBU MUDA
Abstract views:
553 times
|
Downloaded:
516 times
DOI :
https://doi.org/10.5614/jkvw.2022.13.2.6


